Mobile Augmented Reality for Learning    

Workshop, 15. Oct. 2012, 9:00 - 13:00


Víctor Álvarez, University of Oviedo
Stefaan Ternier, Open University of the Netherlands    


Personal mobile devices, such as smartphones or tablets, are now easily found amongst students, but only few of the software applications available for these devices are used in academic or educational settings.

Mobile augmented reality technologies provide an innovative tool for the educational environment. The combination of real and virtual elements allows us to design new teaching and learning strategies and enhance learners' experiences.

This workshop will explore how mobile tools for augmented reality can support learning. Presentations will focus on the various aspects of design, development and delivery of state-­‐of-­‐the-­‐art mobile applications in education, and will encourage participants to discuss and explore the role and impact of mobile augmented reality technologies on society and learning.

We invite contributions, which may focus on a range of topics from technical and educational aspects, to more specific empirical approaches and case studies. Topics addressed include but are not limited to:

  • Design of mobile augmented reality applications for education
  • Evaluating mobile augmented reality applications in an educational setting. • Augmented reality games for education.
  • Haptics, sounds and gestures in augmented reality for learning.
  • Using augmented reality in combination with notifications.
  • Marker versus markerless augmented reality.

Through this integration of Augmented Reality technologies in education, the following key research questions may be considered.

  • What are the challenges for mobile augmented reality to be adopted in education?
  • AR browsers facilitate having access to information. What is necessary to trigger learning with mobile augmented reality?
  • What are successful patterns for interaction through mobile augmented reality?
  • Identifying best practices of using augmented reality in education?

This workshop addresses these research issues and provide a forum in which professors, researchers and students can voice their ideas, experiences, and expectations on the role and impact of mobile augmented reality technologies in education. 

Call for Contributions

Download the Call for Contributions here.

Location at
Engaging Learning Environment,
Minerva Square
(Faculty of Behavioural Sciences, K2 floor, Siltavuorenpenger 5A, 00014 University of Helsinki).