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Invoer met tag serious games.

0N€ powered by Cartagena Capital

Are you looking for funding for your idea, concept, beta or running game? Than take part in
0N€ powered by Cartagena Capita and accelerate your game!


If you take part in 0N€ you not only get the opportunity of getting personal feed back; each and every applicant will. You will also have the chance to be selected, as one of ten companies to pitch your game for a professional jury of seven experts.

The jury you are going to face is made up of Cartagena Capital, a world leading capital funding advisory company, Ravensburger Digital and five investors

Take a chance to win it all:
• Taking part in Festival of Games for Executives 2014
• Free advise/consultancy by Cartagena Capital
• And a real chance of getting your game or project funded

Increase your Chances: Take part in Festival of Games for Executives
If you want to increase your chances of getting funding and be able to have several one-on-one meetings with investors, publishers and distributors than sign up here to take part in Festival of Games for Executives and buy an All Access Business Pass for Eur 450 (ex VAT).

 http://www.festivalofgames.nl/site/events/0n-powered-by-cartagena-capital

Unite 12 - Amsterdam, Holland

Unite is the annual conference for developers, publishers and enthusiasts interested in Unity. It is four days in August packed with advanced hands-on class tutorials and technical sessions about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations, and other 3D interactive content.

At Unite you get the chance to access a wealth of valuable information, network and learn from your peers, and attend some great parties.

This year, Unite takes place in three gorgeous venues in Amsterdam, a European capital that needs no introduction! 

 

  1. Training Day (August 21) 

Unity Training Day will include a range of introductory sessions in order to get attendees up to speed on the Unity development platform. It is perfect for Flash developers, anyone new to 3D interactive development, and industry veterans looking to learn Unity for the first time. It also serves as the perfect building block to prepare for more advanced sessions and classes at the full Unite show.  

2. Unite 12 core conference (August 22 - 24) )

During the three main days, you can attend keynote presentations by the three Unity Founders, and participate in a wide range of educational seminars and hands-on demonstrations given by experts both within Unity Technologies and in the Unity developer community. Unite will conclude with the most impressive Unity-authored titles being honored during the Unity Awards ceremony.
  

3. Unite 12 Party!(August 23) 

Party, schmoozing, general all-around-joviality. Put on your jazziest bow tie, your most funky sneakers, or, even just a clean t-shirt, and get ready to clink your glasses, and hobnob with your fellow Unity enthusiasts. 

 

 

 

 

Augmented reality games on hand-held devices

Augmented reality (AR),  comprises the overlay of information on real-world views seen through a camera. 

One common definition of augmented reality states that an augmented reality system

has to fulfill the following requirements (Henrysson 2007):

• It combines the real and the virtual

• It is interactive in real time

• It is registered in three dimensions

 

Augmented reality can be used for many different things. For example, one AR application could allow users to point their phone's camera at a building, click on an information label associated with the building and see information about the building's history.Augmented reality opens up a lot of possibilities for new types of games, where the real and the virtual world are mixed.  In recent years, mobile phones have become more and more powerful, and since many of them have built-in cameras and rather large screens, they are a potential platform for augmented reality games.

 

Mobile phone that is suitable for augmented reality games  often has  a number of features that could be used in such a game.

Some of them are:

   • Multi-touch

• GPS

• An accelerometer

• A relatively large screen (3.5 inches or bigger)

• A 5.0 megapixel camera

  

Here’s a list of several popular Augmented Reality mobile games found on the web.

1. AR Defender

2. AR! Pirates

3. ARBasketball

4. ARSoccer

5. Star War

 

These exmaples have shown the potentials of creating AR  games on mobile phone.  Our research interests

will be to explore what possibilities and problems come with the creation of augmented reality games for mobile phones. Some of chosen research questions are these:

1

What are some of the possibilities and problems associated with the creation of

augmented reality games for the mobile phone?

2

How could the different sensors on mobile phone be used to enhance an augmented reality

game?

3

What restrictions does the mobile Phone's hardware and software put on an augmented

reality game?  

4 How suitable is the mobile phone  as a platform for augmented reality gaming?

 

 

  

Mobile phone – the rising platform for (serious) games

It wasn’t that long ago that Nintendo’s Game Boy and Sega’s Game Gear were teenager’s favorites. Portable video gaming on tiny screens become even more popular as Sony introduced PlayStation Portable. Then along came the mobile phone. Geekaphone has taken an in depth look at the numbers and statistics behind the industry and have put together this informative infographic. 

 

Android and iOS games now generate more revenue than all of Nintendo and Sony’s portable games combined; and games are the most popular mobile app category in the U.S now. As mobile phones get ever more powerful, the games become more attractive in terms of complexity and graphics. Some phones even have dedicated gaming keys and even look like portable mini gaming consoles, such as Sony Ericsson Xperia Play. Some of the latest phones, for example iPhone, have a built-in accelerometer sensor, which can be utilized by games to provide more interactive gameplay. In those so-called motion-based games, you can steer, for instance, by tilting your phone in the respective direction. 

Usually for mobile games, some are preinstalled.  More often they can be downloaded over the air using the phone's built-in web browser. Or they can be downloaded onto a desktop computer and then transferred to the mobile phone via a data cable.  Several different technologies are available for downloadable games for feature phones, including Java, BREW, Mophun, and WGE. The technologies are incompatible between each other, although some phones support more than one of them.  In addition, native mobile games for smartphones with their respective mobile Operating Systems also represent a large share of the mobile game market.

In the charts provided, Flurry shows how the age and gender demographics are divided up between the various platforms. On mobile phones, the average gamer age is 28, compared with 34 on consoles. Mobile gamers are also more heavily female (53%) than traditional gamers (only 40% female). More important fact is that there's a greater density in the 18-49 demographic on mobile than on traditional platforms. 

Mobile gaming is big and getting bigger. According to the New York Times, quoting Gartner, game-related spending is on pace to reach $112 billion by 2015, and mobile gaming is expected to increase to a 20 percent share of gaming platforms by 2015. Mobile is expected to hold the largest growth of all platforms over that time.

"Serious games," or games that are meant for purposes outside of pure entertainment, can cover areas from military simulators to education about climate change. These games are often found on the PC. Mobile platforms, with their wide adoption and increasingly powerful technology, also offer a viable opportunity for serious games. Mobile phones are mobile sensor platforms embedded with various sensors. Accelerometers and gyroscopes are already seeing wide adoption in mobile phone for game design. Mobile game designers also recognize the potential of global positioning systems and compasses as good design tools.  Building serious games for mobile is the art of creating an application that takes advantage of the mobility of a platform. Educational games may work better on mobile devices than stationary hardware. Education that seamlessly integrates with students' existing familiarity with mobile devices can be very effective. Mobile learning isn't a heightened, amazing new form of pedagogy that's been invented, but is a form of behavior change applied to learning. The potential for mobile devices to support serious games for very young children specifically is interesting to explore.

 

 

 

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